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Posted 20 hours ago

Hasbro Gaming Hearing Things Game

£9.9£99Clearance
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Listening to music is a lovely experience in the ATH-M50xSTS, which I kind of expect for an Audio Technica headset. These are essentially a rebuild of the ATH-M50x so they're brimming with that good sound DNA. The audio quality is really hard to fault especially in this price range. It's well balanced with little details shining through in songs. A little bass heavy in the way that all headsets tend to be, but it's fairly mild and the bright treble and warm tones are lovely to be immersed in. Equalizer APO with the HeSuVi plugin (free): This free and open-source tool aims to imitate the surround effect of Dolby, DTS, Sonic, Razer, CMSS-3D, and plenty of other implementations. It can, however, be a bit complex to set up, depending on your hardware. Compatibility: PS5, Xbox Series X/S, PC/Mac, Nintendo Switch, Mobile | Connectivity: wired | Drivers: 50mm graphene | Weight: 338g Anyway some, like me, had one copy of the game on console and one on the PC. And the audio on the PC was horrific when compared console to say the least. That sparked a huge thread over there and Dice's Audio Department decided to chime in and explain the process. More or less it was there that I learned that gaming developers didn't want to license Creative Labs for audio. They found a way to use a 4 core 8 thread CPU to do audio (I think using no more then 2-4 threads total) and get a "similar" experience, limited to 16 bit only, referring it as software audio vs hardware audio using the sound card. Needless to say that ended well, LOL. This is going on memory though. Compatibility: Xbox Series X/S, PS5/PS4, Nintendo Switch, PC, Mac | Connectivity: wired | Drivers: 50mm Neodymium | Surround sound modes: Dolby Audio 7.1 | Weight: 282g

Next Xbox appears to have notch better hardware than PS5, but PS5's audio side pretty much makes me wish that it would get market control. Dolby Atmos and DTS Headphone:X (2.0) are two specially branded types of surround sound you'll also likely encounter. They both essentially do the same thing of adding positional audio for effects for objects like say a plane flying over or a bomb falling from the sky above you.Microsoft's adoption of spatial codecs is linked to their Xbox One. It is over simplification but both current consoles seem to utilise a small part of their Jaguar CPU (Sony's Mark Cerny during the PS5 unveiling talked about currently having half a Jaguar CPU core or less for their current 3D audio solution, itself less power than they had for audio with the PS3's cell processor - something Digital Foundry mentioned). Microsoft's 3D spatial solutions (Sonic/Atmos) are limited to a small number of 32 objects due to CPU limits. The approaches have been different though; Sony's hardware only 3D audio Platinum Wireless Headset for Days Gone, Horizon ZD or Uncharted 4. With Microsoft selling licenses for third-party technology beyond their own free solution; Dolby Atmos/DTS. All seem to produce similarly impressive results but the number of games supported has generation has been dire. Audio: Headphones, for the most part, deliver a neutral, well-balanced sound, so a high-end pair of headphones is what most audiophiles will grab for listening to music or movies. Gaming headsets often offer a punchy, brighter listening experience, but with cheaper headsets, this can lead to a muddy sound, which isn’t as much of a problem on budget headphones. Where gaming headsets take the cake is spatial audio support, often having some form of it baked in, making it easier to place enemies in a game based on sound cues for an edge over the competition.

With such a dedication to monitor mode, there's no buttons for anything else on the headset. It makes sense, especially for a headset that wants to make sure you sound good. All other audio is meant to be controlled through your PC. Remembering to reach for your PC volume controls as opposed to the headset itself takes a little bit of getting used to, but I think the trade off in simplicity is worth it. Similarly while Creative didn't release OpenAL for free use by any sound card maker, it would have been stupid to demand some per game license fees from game developers.This headset/mic combination doesn't disappoint on either spec, delivering amazing sound quality and recording that'll see your desktop mic gathering dust. Compatibility: PS5, Switch, PC, Mac, Mobile | Interface: 2.4GHz wireless, Bluetooth 5.3 | Drivers: 10mm | Surround sound modes: THX | Battery life: 6.5 hours, 30 hours (in case) | Weight: 6g (per earbud)

Similar to other peripherals, like a gaming mouse or gaming keyboard, it’s always up for debate whether you should go for a wired or wireless headset. Wired always seemed to be the most reliable option, given the plug-and-play, direct connection to the device ensures latency isn’t a problem. But wireless headsets have almost conquered this issue in recent years thanks to the easy-to-use 2.4GHz dongle that slots into your console or PC, providing almost completely lossless audio. Though, there’s always the possibility of signal interference.The line between gaming headsets and headphones has blurred significantly in recent years. There are still distinct differences between the peripherals that make one better for gaming and the other ideal for listening to audio. We discuss those below. Many gaming headsets and sound cards come with a “virtual surround” feature, which aims to provide a more accurate sense of space to your gaming audio. If you’re on the fence about whether the feature is worthwhile, though, there are virtual surround apps that will add the feature to your current headphones, for free or a small price.

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