About this deal
Dig Them Out- When a model in a unit shoots at an enemy within 12”, it’s Industrial Weapons get Exposed. Whilst strong, careful positioning is needed here, as it’s on a model by model basis, so you could encounter some models not getting the benefit. Regardless, it’s a powerful buff at 1CP, letting your heavy hitting shooting become extra reliable in close range, and particularly if you know you won’t be able to set up Exposed from another unit. X+++, or ‘shrug’, ‘Feel No Pain’ or ‘Ignore Damage roll’ depending on how you’re feeling, means it is a dice roll to ignore each point of damage, which is taken after any failed saves. The first generation offspring of the Genestealer is always a terrifying sight: engorged craniums, too many limbs, and mauve skin make them unrecognisable as even half-human progeny. The second generation maintains an extra arm, but the march towards passing as human has begun. The third generation is more humanoid than those before, though still alien in appearance.
Combat Patrol box : r/genestealercult - Reddit GSC Combat Patrol box : r/genestealercult - Reddit
There are several abilities which reflect the Genestealer Cults’ propensity to strike from unexpected directions. Conceal allows units to be set up in Ambush instead of on the battlefield during deployment. Ambush lets you place an ambush marker in your deployment zone instead of placing the actual unit – to be revealed later on (during your Command phase if you go first, or at the end of your opponent’s Movement phase if you go second). Hand of Aberrance- A PRIMUS upgrades his Toxin Claw with an extra AP and a whopping +2 Damage. Whilst as useful vs VEHICLES and TITANICS as it’s normal version (ie not at all), this makes the humble Primus capable of punching out things many times its size and power should you get the jump, though bear in mind that anything that survives your Falcon Poison Punch will probably kill you in return.Objective Secured– All your Troops are get this, pretty standard. Whilst they aren’t the toughest Infantry around, they’re cheap enough for you to have lots of them, and your deployment abilities gives you a surprising amount of flexibility to nab Objectives. Infiltrate’ or something on those lines means the unit can be deployed anywhere on the table over 9” away from enemy models and the enemy deployment zone, instead of deploying normally. Overloaded Fuel Cells- A unit’s Industrial Weapons become mini-plasma, granting either +1 Dmg for Ranged Weapons, or +1 Str for Melee, at the cost of suffering 1 Mortal Wound for each 1 to Hit. The Ranged boost is much stronger than the melee one and so use of this should be concentrated there, though the Str boost can be useful depending on the unit (Twisted Helix Aberrants hitting at Str 10 vs T5 units, for example). The Mortal Wounds can be passed off to other members of the unit, not just the wielder of the Industrial Weapon, so feel free to sacrifice some Autoguns for that tasty +1 Dmg on some Mining Lasers. Mind Control* (WC 6) (M)- A visible enemy unit within 18” is -1 to Hit, and if the Psychic Test was equal or greater than their Ld, they are also -1 to Ld and Combat Attrition. The second part is generally neither here nor there, and shouldn’t be aimed for, rather consider it a useful bonus should it arise, the main selling point is an on tap minus to both Ranged and Melee, ideal for neutering a key unit in your foe’s army.
Combat Patrol - Warhammer Community Join the Combat Patrol - Warhammer Community
The only problem? Everyone else wants in on the action, and now the whole galaxy is boarding the Arks of Omen in search of glory, treasure, or just a big punch-up. In fact, four more Boarding Patrol boxes are preparing for launch in the near future – and only one of them might be said to have the Emperor’s best interests at heart… You can only have REGIMENT or UNALIGNED in them (note that DEATH KORPS, CADIAN and CATACHAN are not explicitly
Genestealer Cults army guide | Wargamer Warhammer 40k Genestealer Cults army guide | Wargamer
If every model is CULTS (or UNALIGNED , or <25% of the army is BROOD BROTHERS ) you can use the Crossfire rules. Broodcoven- A PATRIARCH must be the WARLORD if it’s in your Army, otherwise it must be a PRIMUS or MAGUS. In addition, only HQ CHARACTERS can have Warlord Traits. A fluffy enough rule, and you’d probably want one of those as the Warlord anyways. No Traits on the Elite Characters is a bit of a blow, reducing some combo and power potential, but it’s not the end of the world. Any of the rules discussed below apply only to GENESTEALER CULTS models with the same