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Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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We don’t think either of these lists are perfect, but almost any list you throw together in this book is worth trying! Wrapping it all up To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game.

Awlrach the Drowner looks pretty neat for sure, and his rumored abilities can potentially help the Nighthaunts move even FASTER than before.Architect of renown, Ashley Hamstead-Reid, joins us to talk about building (and demolishing) the ruins of Dol Guldur in this impressive scenery article. Terrifying Entity is the one we’re going to be testing first – with the number of interactions based around terrified , having your general project a 6” Aura of Dread rather than 3” could be quite nasty. It doesn’t give your general any personal bonuses, but Nighthaunt heroes have always been more about buffing their army rather than being blenders themselves. Finally, Arcane Tome from the core rules is not a bad option, giving you another wizard on a hero you’re likely already taking. Nighthaunt have a fair few nasty spells, and even with Olynder, Reikenor and a Guardian of Souls in the same list (probably unlikely), you’re still probably wanting to cast another spell. Look outside the box that is this excellent battletome, and you might just find some still very useful basic enhancements in the core rules. His 3” range allows him to bonk heads over the top of a mass of infantry, and if you charge him directly into a unit, the ram on the prow of his boat comes into play. If this spiky protuberance kills anyone on the charge, Awlrach can then lay about with his oar for some punishing extra damage, thanks to his Scything Ram rule. The other unit that had mortal wounds on 6s to hit, Spirit Hosts lost it and got given a new bodyguard rule, which allows nearby (3”) Nighthaunt heroes (so no Nagash) to pass wounds off onto this unit on a 3+. Nighthaunt have traditionally always fallen apart as soon as their support heroes die, so having a bodyguard unit that both has the summonable keyword so can be replenished and also doesn’t require a subfaction to use is fantastic. Along with the Cruciator these are almost auto include for at least one unit, if only to help stop enemy shooting from messing with your hero hammer too badly.

Pendant of the Fell Wind , included because counting is hard and there are too many neat artefacts to limit to just three. This Relic of the Underworld is a 3” aura of -1 to wound in melee, which is a pretty powerful debuff worth considering if you want to get frisky with your general. Normally you’d think ghosts want to avoid this, but Wave of Terror really incentiveses you to get as many things into combat as possible. There’s a couple of key things to note here. Firstly, there’s no cap on how low you can reduce a unit’s save. With enough rend and Wave of Terror results, you can absolutely strip a unit down to no save whatsoever. Are you excited about the new Season of War: Thondia supplement, Thondian Strongpoint Terrian and Awlrach the Drowner? Sign up for the Warhammer Community newsletter to get all of the latest Warhammer news delivered to your inbox.Letters, painting advice, and beautifully painted miniatures. This month: a big green god and the Martian Mechanicum. We’ve also got tonnes of hobby right here on Warhammer-Community.com – along with a look at some of the new rules from Arena of Shades and interviews with some of the designers of the new Aeldari kits, we’ll have full coverage of all of the big reveals from this year’s AdeptiCon. New AoS Thondia Supplement & Awlrach the Drowner

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