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Thames & Kosmos | 692384 | Imhotep - Builder of Egypt | Family Board Game by Thames and Kosmos | Toy of The Year Finalist | Parents Choice Gold Award Winner | Spiel Des Jahres-Nominated | Ages 10+

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Ships are selected by placing workers in a 3 x 3 grid, then unloading a ship when its row or column has at least 2 workers.

On your turn you can do one of three possible actions. One is you can place one of your workers into a vacant square within that grid. (You each have four workers.) A second option is you can collect tiles from one of the six boats. You can collect them if there’s at least two workers in that respective row or column. Workers trigger top-to-bottom (for columns) and left-to-right (for rows). The top-most worker claims the furthest-away tile in the corresponding boat. Later workers (in this row/column) claim the other tiles in the boat. The workers leave the board, and the boat tiles replenish.

The box states 40 minutes and ages 10+, and Imhotep certainly doesn’t overstay its welcome; also, the ease of set-up and the relative speed of the game means that it will hit the table frequently. I didn’t feel that the player conflict was a problem as each turn offers you a variety of ways to score points. Pyramid: Only the smaller Pyramid scores points. If your smaller Pyramid consists of 0 or 1 tiles you will get –6 or 0 points. This incentivises players to prioritise unloading Pyramid tiles. The Market– as each stone is removed from the boat, the player whom the stone belongs to can claim any one of the available market cards. Some of these cards provide instant benefits. Others provide situational benefits and can be held to be used at a later time. Still, others will provide the players with additional victory points at the end of the game. Ships are reloaded immediately, unless there aren’t enough goods remaining in the supply, in which case the ship is set aside. Once all but one ship has been unloaded the game ends. Players tally up their points, and the player with the most points is the winner. Individual Player Boards Take up to 3 stones of their color from the quarry and place them onto their sleds. They may never exceed five stones in total.

I’d wager all my hard-earned deben that the fact you’re reading this means you’ve played the base game of Imhotep before. But in case you haven’t (there’s always one!), here’s the scoop. Imhotep is a 2-4 player set collection game. (It has nothing to do with Arnold Vosloo, Brendan Fraser and Rachel Weisz.) Your rival architects, contributing construction towards five ancient Egyptian monuments. Over six rounds, you’ll challenge each other to try and score the most points off of each monument. Follow the greatest architect from Ancient Egypt, Imhotep, the engineer responsible for the first pyramid of Ancient Egypt. Can you match the achievements of one so great? The players will compete with each other to construct Egypt, but it will take careful planning as players load boats with the much needed stone and deliver them to the various projects. But only one can be the greatest in all of Egypt. Imhotep is a game played over six rounds where each player takes one action to quarry stone, load a stone, deliver a stone or play a card. Players score points depending on where and when they deliver the stones to the various places of Egypt. After the sixth round the player with the highest score is crowned the victor. Imhotep – Creating the Land of the Nile Each round consists of a variable number of turns. During each player’s turn, they will be presented with one of three possible actions: Will you sail to the ever-growing pyramid for immediate points? Will you help build the burial chamber, aiming for big end-game pattern-building points? Will you get into an area majority battle for the obelisks? Or will you head to the market, where set collection rewards and rule-breaking benefits await?You both have your own individual scoring boards (unlike a communal one in Imhotep). When you claim tiles, you sit them in/on your corresponding score board. The obelisk tiles are worth 1VP each, and you score extra points if you end up with the most of them. The pyramid tiles build up in a three-tier pyramid; the bigger your pyramid, the bigger your score. The tomb tiles have numbers 1-12 on them. You want to collect runs of numbers in your tomb. The bigger the run, the larger the score. The temple tiles score 1VP per symbol on said tile type. (Like Imhotep, these boards are double-sided with different scoring methods on the reverse. So you can mix and match them up!) Obelisks: Players earn points for the size of their obelisk, with the tallest getting the most points and other players getting fewer points for smaller obelisks. The points available depend on the number of players in the game.

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