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Dante's Inferno (PS3)

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Upon its release, a series of downloadable content (DLC) game packs were released, each containing a number of souls, used for purchasing new abilities.

Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies or locating soul fountains. Much experience can also be accumulated in absolving the damned souls of many famous figures in history that appear in Dante Alighieri's original The Divine Comedy determining their fate, players enter a mini game where the characters' "sins" move towards the center of the screen, pressing required action symbols once the sin is in place. One of the most praised aspects was the game's depiction of Hell, considered creative yet graphic in nature. After defeating the giant demon, Lucifer reveals that several enormous chains Dante had destroyed to proceed were the Chains of Judecca, which kept him imprisoned in Lake Cocytus and inside the body of the giant demon. V. Club gave the Xbox 360 version a C+, saying, "The game's rivers of blood, corpse-piles, and wailing souls make for a morbid, depression-inducing milieu.In October 2009, it was announced that the game would include a PlayStation 3 trophy and an Xbox 360 achievement entitled "Bad Nanny", which is awarded to players for killing monsters resembling children, supposedly the lost souls of unbaptized infants.

Until then, one can't damn the players of Dante's Inferno for trading the nine circles of hell for a trip to Hades with Kratos. Dante's Inferno received generally positive reviews by critics, with praise for the gameplay, art direction, voice acting, story, sound design, and depiction of Hell. After destroying the box, such as Veronica Belmont who posted the act on YouTube, [23] a note read that they had given into Wrath as the note then found within the box predicted. It's only entertaining to swing your blood-soaked scythe for so long because the combat is shallow and the objectives only offer a slight change to the core experience. Overcoming this, Lucifer appears before Dante with Beatrice, revealing that she is damned because she made a bet with him that Dante would be faithful to her, and Dante's infidelity damned her soul to Lucifer.The Holy Cross had a magical ability that fired a burst of holy light that would destroy everything unholy in it's path. Dante's Inferno mimics the formula established by the God of War series, and for the most part it works great. Zach Mumbach of the studio stated: "I'm sure that if enough people are like, 'I got 60 dollars for Purgatory or Paradiso,' then we would make that game. Dante refuses to accept his fate, vows to redeem himself, and defeats Death while taking his scythe.

The music could not be stopped through any means other than destroying the box using the hammer and goggles provided.GameTrailers said that the Xbox 360 version "may be a little steep [at 10 dollars], but it gives Dante a shot of much-needed replayability. Beatrice reminds him that he slaughtered the Saracen prisoners out of anger and that Francesco died taking the blame for it. Regarding such similarities, in an interview for PlayStation Official Magazine – UK, God of War III director Stig Asmussen instead praised the game, stating "We've been intrigued about Dante's Inferno. The story follows Dante ( Graham McTavish), [5] a Templar knight from the Crusade who has committed numerous atrocities during the Third Crusade.

EA produced a commercial for the game that was shown during Super Bowl XLIV, a fast-paced cinematic of Dante's descent into hell, overplayed by what was considered an unusual use of Bill Withers' song " Ain't No Sunshine". It's about eight to ten hours of pure, fast-paced action no one should look down on, unless you're just not a fan of the genre. Combine this with the squirrelly jumping segments and obnoxious puzzles, and you're in for a bad time.

The first contained 500 souls and was free of charge while the rest contained 1500, 3000 and 5000 souls and cost a relatively small amount and could only be downloaded once. Later in October 2009, EA sent a series of packages to Veronica Belmont at Qore, the PlayStation: The Official Magazine offices and Ben "Yahtzee" Croshaw of the Escapist's Zero Punctuation column. He is taken to Purgatory, where he emerges from a cave near Mount Purgatory, where, after stated he did not die and did not live, he removes the tapestry from his chest. There is also a series of environment-based puzzle sequences that can impair the progress of Dante's quest, such as requiring the correct positioning of movable objects or pulling levers at the appropriate time.

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