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Super Mario Land (Game Boy)

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Super Mario Land [a] is a 1989 platform video game, and it was developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first Mario platform game to have been released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike the other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues the debuting Princess Daisy. The game has two Gradius-style shooter levels. The first two SaGa/Final Fantasy Legend games are among the Game Boy’s first-ever RPGs, and with expanded gameplay systems, graphical improvements, and a more impactful story, Final Fantasy Legend 2 stands above its predecessor. Mario's Castle ("Project Atlantis") • Boss Game Studios' Super Mario game pitch (Unknown) • Retro Studios' Boo project (DS) • Mario Motors (DS) The following enemies and obstacles appear throughout several different courses, and are not indigenous to any particular kingdom.

Following the Game Boy's "overnight success", [10] Super Mario Land became the second best-selling 1989 release in North America (below Nintendo's Tetris ). [18] Super Mario Land went on to sell more than 18 million copies worldwide [19]—more than that of Super Mario Bros. 3 (1988). [9] A switch found behind most bosses. Alternative to defeating the boss, Mario can avoid it and hit the switch to defeat them instead. At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It is the first handheld console Mario game and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk gameplay elements for the device and used some elements inconsistently from the series. Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris. The game launched alongside the Game Boy first in Japan in April 1989, and later worldwide. Super Mario Land was rereleased for the Nintendo 3DS via Virtual Console in 2011, which features some presentation tweaks. In 1-1, Mario must get hit by a Honen at the same time he falls from the bottom side of the screen, causing a glitchy sound to play rather than the regular sound effects. This also happens in 1-3, if Mario auto-fires a wall while turning into Super Mario.Mario's Tennis (1995, VB) • Mario Tennis (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) ( Bicep Pump [Unknown, Adobe Flash] • Reflex Rally [Unknown, Adobe Flash]) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U) • Mario Tennis Aces (2018, Switch) Super Mario Land is very similar to previous Super Mario platformer games. allows the player to jump, while serves as the action command, allowing Mario to run faster. controls where Mario walks or runs. The player may also pause at anytime with . Jumping on an enemy usually defeats it and earns the player points. When Mario is Superball Mario, or if he is driving the Marine Pop or Sky Pop, fires out projectiles at Mario's enemies. a b c d e Reed, Kristan (June 13, 2011). "3DS eStore Games Roundup". Eurogamer. p.2. Archived from the original on January 28, 2015 . Retrieved April 12, 2015. An airplane appearing only in the final level, 4-3. It fires missiles, used to defeat both Biokinton and Tatanga. After the real Daisy is rescued, she and Mario ride off in the Sky Pop. Rothstein, Edward (December 8, 1997). "Nintendo's Game Boy lives as nostalgia for simpler computer games catches on". The New York Times. Archived from the original on May 27, 2015 . Retrieved December 25, 2021.

Super Mario Land - Wata 9.2 CIB [Green Screenshots, Early Production], GameBoy Nintendo 1989 USA.... [HeritageAuctions] The first three kingdoms are each guarded by a boss Mario must defeat to rescue an enemy disguised as Princess Daisy. These three kingdoms are led by the Gao-like King Totomesu, Yurarin Boo-like Dragonzamasu, and Tokotoko-like Hiyoihoi. A cloud known as Biokinton is fought in the fourth kingdom. In the end, Mario must board the Sky Pop to battle and defeat Tatanga himself in his heavily armed airship, Pagosu. After he is defeated, Mario rescues Daisy and the two ride off together in a spaceship. Levels end with a platforming challenge to reach an alternative exit located above the regular exit, the former leading to a chutes and ladders style bonus minigame that awards 1 to 3 extra lives or a Superball Flower power-up. Reeves, Ben (June 24, 2011). "The 25 Best Game Boy Games Of All Time". Game Informer . Retrieved December 6, 2013. Super Mario Land - Wata 9.2 A+ Sealed [Yellow Screenshots, 4-Line Warranty, Mid-Production], Game Boy Nintendo 1989 USA.... [HeritageAuctions]

Super Mario Land Guides

An early example of Nintendo’s inclination toward the experimental, Wario Land: Super Mario Land 3 ditches the company’s well-known mascot in favor of an unproven, previously unplayable menace. It served as both the third entry in Nintendo’s Super Mario Land series and the first in its Wario-led spinoff series. Super Mario Land - Wata 8.5 A+ Sealed [Yellow Screenshots, Large Warranty, Mid-Production], GameBoy Nintendo 1989 USA.... [HeritageAuctions] a b c Buchanan, Levi (February 13, 2009). "Is There a Bad Mario Game?". IGN. p.2. Archived from the original on April 12, 2015 . Retrieved April 2, 2015. Mario Kart 8: In the Water Park's submarine building, there is a sign which says that submarines were first used in 1989, which references the Marine Pop sections and the release year of Super Mario Land.

Metroid 2: Return of Samus, the franchise’s second-ever game and its first on handheld, encapsulates much of what makes the series so special: It’s a superpowered solo quest with an eerie sense of isolation amplified by cramped, purposefully obtuse level design.

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Found only in 3-2. Drop down from the ceiling at Mario, similar to Thwomps, but can be stomped or eliminated with two Superballs. Mario & Sonic at the Sochi 2014 Olympic Winter Games: An arrangement of the Main Theme is featured as one of the selectable songs for Figure Skating Pairs. Very similar to the Bowser fights from Super Mario Bros., this Gao breathes fireballs horizontally and periodically jumps. Can be defeated with five Superballs, or dodged to hit the switch behind him. Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this rerelease of the 1989 Game Boy™ game. In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself! Travel over land, in the air, and underwater as Mario™ runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace! Ancient ruins, tempestuous waters, and brand new challenges await! European version

In Super Mario Land, Mario travels to Sarasaland to save Princess Daisy from Tatanga, an evil spaceman. Play Super Mario Land online! Super Mario Land - Wata 6.5 CIB [Green Screenshots, Early Production], Game Boy Nintendo 1989 USA.... [HeritageAuctions] a b Reeves, Ben (April 21, 2014). "The 25 Best Game Boy Games Of All Time". Game Informer. p.5. Archived from the original on May 24, 2015 . Retrieved April 12, 2015.Super Mario Land - Wata 9.6 A+ Sealed [Yellow Screenshots, 3-Line Warranty, With Mexico, Mid-Production], Game Boy Nintendo 19... [HeritageAuctions] a b c "100 Best Nintendo Games - Part Two". Official Nintendo Magazine. February 2009. Archived from the original on October 11, 2014 . Retrieved April 11, 2015. a b "ProReview: Wario Land: Super Mario Land 3". GamePro. No.59. International Data Group. June 1994. pp.140–142.

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